We posted a list of our main goals with this update HERE, but the release is close now Soon with loads of improvements and some of those features based on yourįeedback. Our third big client update is coming very We’ve dedicated them to ironing out bugs in the game and implementing new So that’s the issue with the 4 Ogres build: it creates the need of an apo on its own, to cover the weakness of only having 4 Ogres.It has been a very busy 3 months since the release of Blood Bowl 2, and Only 4 Ogres will get beaten by high strength teams way too easily. Do you have more fun with a fifth ogre or with an apo?Ħ – And keep in mind this: what prevents your opponent from taking the advantage and fouling your ogres to death? More Ogres that aren’t bonehead on the pitch. The best case scenario is that you actually have 5 ogres on the pitch, with only the apo and the Punter left to purchase.ĥ – Why do people play Ogres? To have fun. Not a huge difference with the 4 ogres + apo start… and that’s the worst case scenario. You’re extremely unlucky and you lose an ogre. And do you keep an Ogre with a niggling injury? Yes.Ĥ – let’s say you pick the 5 ogres, 3 RR start. You ain’t playing elves.ģ – Death is more unlikely to happen than it previous editions. There are many reasons why the apo isn’t a priority for Ogres:ġ – the apothecary isn’t as efficient at saving your players as it used to be.Ģ – your valuable players are also the toughest ones. I don’t really get the obsession with taking an apothecary. Categories BB2020 Starting Rosters & Team Builds Tags ogre If that’s something that you don’t think sounds fun, then I would look elsewhere. If you decide to start an Ogre team then you really need to go into it expecting things to continuously fall apart. It leaves you with the obvious path of just saving up for more Ogres (you’ll just get some Gnoblar journeymen if they get injured). With the new price changes you can actually do both if you only take four Ogres at the start, so that’s the way I would lean. Under the old rules I recommended starting with four Ogres to either maximise the number of rerolls, or to swap a reroll for the Apothecary. Ogres are fairly tough with their high strength and armour but anything can happen on the blood bowl pitch. Again you could swap a reroll to grab the Apothecary but then you need to save up 140k to buy more rerolls. Three rerolls gives you a better chance than if you started with one. Coupled with the fact you have no reserve in the bank, I wouldn’t be surprised if it takes two games to get the money for the Apothecary. It’s not that unlikely that you struggle to score which gives you more winnings under the new rules. There is the gamble for losing an Ogre in the first game or two as you don’t have an Apothecary. If having four Ogres wasn’t enough for you, then you can afford to get five at the start and use up every penny to get three rerolls as well. You also don’t have the Apothecary so could lose one of those really expensive players straight away, of course you could drop the reroll for the Apothecary but even more madness lies that way. However this means going down to a single reroll which could end up with you being unable to really do anything in your turns with this mix of players. It is technically possible that you can afford all the Ogres from the outset. There is an odd 5k left in the bank so you could upgrade one of the Ogres to the Runt Punter if you wanted. You can either save up to get the next Ogre or you’ll be able to add more Gnoblars to have some substitutes after the first game. That’s one advantage of the price changes as before you were unable to get the Apothecary in as well as all those rerolls. However as the reroll cost doubles after the first game and you can fit in an Apothecary to save an Ogre I think it’s a worthwhile trade off. This is cutting it close at only having eleven players when you have such cheap players available to you. The rerolls and Ogres are expensive and both are really valuable. QTYĭodge, Right Stuff, Side Step Stunty, Titchyīone Head, Kick Team Mate, Mighty Blow (+1) Thick Skullīone Head, Mighty Blow (+1), Thick Skull, Throw Team Mateīadlands Brawl, Low Cost Linemen, Old World Classic You also suffer from low agility and no ball handling skills, along with the high price rerolls. The rerolls are still really expensive and you still want as many as you can get.ĭo you risk starting without an Apothecary or not to save the expensive Ogres? They are strong and tough and Gnoblars can be surprisingly hard to hurt unless the opposition has a lot of Block or Tackle. There is also now a specialist Ogre Runt Punter instead of one of the Ogres for a tiny bit more money. Since the last write up I did the Snotlings have been rebranded as Gnoblars and had a price drop. Ogre teams are probably the most unreliable and perhaps frustrating team to play.
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